AoeStats
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Arena

507239205Analyzed
2v2 RM · 1mo ago on Sep 17, 2026· 26m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
593
+8
🇦🇺 Teutons · Australia
591
+8
vs
🇬🇧 Franks · United Kingdom
451
-9
🇪🇸 Spanish · Spain
361
-7
Player eAPM Actions Feudal Castle Imperial Opening
16 414 12:22 18:07 — ⛏ Fast Castle
9 229 11:53 18:55 — ⛏ Fast Castle
7 195 13:35 22:22 — ⛏ Fast Castle
2 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,450 3,610 1,130 1,500 10,690 11,338
4,630 3,035 585 655 8,905 10,115
5,100 2,205 800 775 8,880 9,809
100 0 0 0 100 409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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