AoeStats
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MegaRandom

512985591Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 46m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Byzantines · Greece
835
+15
🇩🇪 Japanese · Germany
828
+15
🇨🇭 Persians · Switzerland
794
+16
🇨🇭 Burgundians · Switzerland
779
+17
vs
🇨🇭 Berbers · Switzerland
927
-21
🇨🇴 Huns · Colombia
839
-17
🇸🇪 Japanese · Sweden
733
-18
🇦🇷 Portuguese · Argentina
715
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,307 12:06 26:09 37:39 ⚔ Archer Rush
23 1,060 11:32 20:34 27:55 ⚔ FC into Archers
21 959 10:36 24:38 31:33 ⛏ Fast Castle
20 927 13:19 24:27 34:20 ⚔ Fish Boom into Scouts
17 782 10:44 14:57 29:55 ⛏ Fast Castle
17 790 11:14 22:31 40:24 ⚔ Archer Rush
15 687 14:39 21:35 31:11 ⛏ Fish Boom
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,545 21,311 15,795 4,635 63,286 71,403
31,525 24,225 6,235 750 62,735 75,769
20,715 14,200 12,855 2,845 50,615 58,386
19,045 12,446 13,010 1,620 46,121 49,486
19,515 12,655 10,420 1,650 44,240 75,390
15,790 10,135 2,855 750 29,530 36,342
8,830 8,245 3,830 2,150 23,055 24,510
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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