AoeStats
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Arena

514125884Analyzed
3v3 RM · 20d ago on Oct 16, 2026· 57m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
840
+14
🇨🇦 Persians · Canada
808
+15
🇹🇷 Goths · Türkiye
752
+18
vs
🇪🇬 Britons · Egypt
912
-20
🇹🇷 Vietnamese · Türkiye
750
-14
🇩🇪 Persians · Germany
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,022 10:28 19:53 32:23 ⛏ Fast Castle
15 880 11:06 15:52 32:48 ⛏ Fast Castle
14 820 12:32 17:09 30:01 ⛏ Fast Castle
13 725 11:18 21:23 46:38 ⛏ Fast Castle
12 699 12:03 16:44 34:45 ⛏ Fast Castle
10 572 10:32 20:52 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,500 30,560 13,255 2,110 72,425 85,264
23,925 19,375 21,185 3,450 67,935 75,396
26,700 20,440 15,200 4,750 67,090 87,773
23,360 19,760 15,785 1,500 60,405 77,345
19,465 14,085 11,730 2,450 47,730 50,483
16,550 18,010 7,285 3,405 45,250 47,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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