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Nomad

511123965Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 38m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
965
+13
🇲🇽 Inca · Mexico
916
+14
🇨🇱 Teutons · Chile
888
+15
vs
🇩🇪 Khitans · Germany
886
-14
🇩🇪 Franks · Germany
884
-14
🇩🇪 Ethiopians · Germany
883
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,593 12:14 23:38 — ⚔ Scout Rush
31 1,165 15:15 24:16 — ⚔ Fish Boom into Archers
22 830 16:10 21:14 — ⛏ Fish Boom FC
13 492 16:50 23:32 — ⛏ Fish Boom FC
10 399 14:44 22:39 — ⚔ Fish Boom into Champis into Skirms
1 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,255 8,771 4,370 850 22,246 23,293
8,155 8,572 2,375 325 19,427 25,237
7,100 5,851 2,770 1,500 17,221 17,488
8,610 3,959 2,760 875 16,204 16,313
5,025 4,090 1,155 2,600 12,870 14,399
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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