AoeStats
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Arabia

513014331Analyzed
4v4 RM · 2d ago on Oct 11, 2026· 17m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1227
+15
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1210
+16
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1208
+16
🇫🇷 Lithuanians · France
1184
+17
vs
🇺🇸 Burgundians · United States
1237
-17
🇺🇸 Persians · United States
1220
-16
🇲🇽 Huns · Mexico
1203
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🇨🇴 Bohemians · Colombia
1182
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 929 9:56 — — ⚔ Scout Rush
50 891 10:34 — — ⚔ Archers into Skirms
45 809 9:38 — — ⚔ Scout Rush
31 555 9:37 — — ⚔ Archer Rush
26 459 10:46 — — ⚔ Archer Rush
23 417 9:52 — — ⚔ Scout Rush
20 356 10:25 — — ⚔ Scout Rush
19 340 9:36 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,885 3,140 730 0 6,755 6,841
3,895 2,311 50 0 6,256 6,831
2,285 2,674 1,225 0 6,184 6,897
3,565 1,980 250 0 5,795 7,518
3,165 2,442 50 0 5,657 6,175
2,425 2,459 505 0 5,389 5,343
3,080 1,876 50 0 5,006 6,193
2,850 1,760 50 0 4,660 6,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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