AoeStats
← FC_Proyecto_El_Ajisoso_X

Nomad

513009786Analyzed
4v4 RM · 2d ago on Oct 11, 2026· 20m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1174
+16
🇹🇷 Vikings · Türkiye
1159
+16
🇰🇬 Danes · Kyrgyzstan
1149
+17
🇫🇷 Dravidians · France
1148
+17
vs
🇨🇴 Turks · Colombia
1199
-17
🇲🇽 Saracens · Mexico
1177
-17
🇨🇱 Khmer · Chile
1149
-16
🇨🇦 Franks · Canada
1149
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 646 15:37 — — ⛏ Fish Boom
22 442 15:19 — — ⛏ Fish Boom FC
21 429 13:58 — — ⚔ Fish Boom FC into Scouts
21 415 13:28 17:49 — ⛏ Fish Boom FC
21 414 15:44 — — ⛏ Fish Boom into Galleys
18 366 — — — ⛏ Fish Boom
16 330 16:00 — — ⛏ Fish Boom FC
16 327 13:45 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,225 250 100 7,475 7,173
3,775 3,083 250 100 7,208 7,835
3,825 2,575 300 100 6,800 6,574
3,000 3,020 530 100 6,650 6,597
2,500 2,458 250 1,305 6,513 6,669
2,050 3,300 200 100 5,650 6,338
1,900 3,090 400 100 5,490 6,225
600 725 50 0 1,375 2,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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