AoeStats
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African Clearing

512989939Analyzed
4v4 RM · 5d ago on Oct 11, 2026· 50m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1184
+15
🇳🇴 Berbers · Norway
1175
+16
🇺🇸 Britons · United States
1153
+17
🇲🇽 Saracens · Mexico
1113
+18
vs
🇫🇷 Magyars · France
1199
-18
🇧🇷 Bengalis · Brazil
1183
-17
🇦🇷 Burgundians · Argentina
1158
-16
🇦🇺 Vietnamese · Australia
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,836 15:26 22:43 43:33 ⚔ Archer Rush
29 1,451 14:09 19:23 38:29 ⛏ Fast Castle
28 1,445 15:02 21:15 37:33 ⚔ FC into Archers
25 1,246 15:37 19:30 37:52 ⛏ Fast Castle
21 1,043 12:22 16:37 41:46 ⛏ Fast Castle
20 1,006 13:57 19:19 40:00 ⚔ FC into Skirms
19 939 15:47 22:26 — ⛏ Fast Castle
11 546 12:59 24:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,410 19,128 16,990 2,650 63,178 70,881
14,285 21,445 19,085 2,305 57,120 68,904
22,725 15,130 8,595 5,170 51,620 55,821
15,880 24,745 9,305 950 50,880 54,620
12,250 14,570 10,135 4,850 41,805 46,270
9,325 9,121 8,975 1,400 28,821 29,987
11,735 9,969 4,900 1,525 28,129 31,695
3,550 2,726 615 750 7,641 8,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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