AoeStats
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Nomad

511001359Analyzed
4v4 RM · 13h ago on Oct 3, 2026· 45m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1206
+14
🇨🇳 Portuguese · China
1192
+14
🇸🇪 Poles · Sweden
1176
+15
🇸🇪 Goths · Sweden
1106
+18
🇺🇸 Huns · United States
1178
-16
🇨🇳 Spanish · China
1165
-16
🇨🇳 Chinese · China
1151
-15
🇻🇳 Franks · Vietnam
1119
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,160 13:49 19:19 — ⛏ Fish Boom FC
32 1,470 14:51 19:45 34:58 ⛏ Fish Boom FC
32 1,466 13:56 19:48 36:08 ⛏ Fish Boom FC
27 1,234 17:36 26:08 42:22 ⛏ Fast Castle
25 1,127 14:38 20:53 38:06 ⛏ Fast Castle
24 1,108 13:52 22:35 43:04 ⛏ Fish Boom into Fire Galleys FC
22 993 14:24 19:15 37:22 ⛏ Fish Boom FC
19 884 14:05 19:12 27:17 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,175 14,360 11,800 5,600 50,935 55,679
23,105 14,345 8,340 3,050 48,840 54,544
16,575 15,124 8,040 2,380 42,119 44,911
13,485 14,515 5,880 2,510 36,390 39,081
12,825 7,921 5,385 1,730 27,861 31,654
8,200 8,185 7,345 2,955 26,685 35,337
7,755 7,175 3,160 2,150 20,240 23,183
6,705 5,037 2,405 1,725 15,872 16,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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