AoeStats
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Coastal Forest

511373453Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saxons · Czechia
1566
+8
🇨🇿 Varangians · Czechia
1383
+15
🇨🇿 Maya · Czechia
1308
+18
🇨🇿 Portuguese · Czechia
1265
+19
vs
🇧🇦 Franks · Bosnia & Herzegovina
1372
-16
🇧🇦 Magyars · Bosnia & Herzegovina
1370
-15
🇺🇸 Maya · United States
1361
-15
🇨🇱 Portuguese · Chile
1343
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,736 8:49 20:41 37:03 ⚔ Archer Rush
60 2,602 10:02 24:53 — ⚔ Scout Rush
43 1,857 9:21 24:16 41:15 ⚔ Archer Rush
42 1,803 9:37 21:55 40:48 ⚔ Scout Rush
42 1,829 8:23 27:35 39:16 ⚔ Scout Rush
41 1,788 10:20 20:50 38:33 ⛏ Fish Boom into Galleys FC
34 1,471 10:43 21:55 41:32 ⚔ Archer Rush
23 987 11:29 17:16 36:18 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,555 19,795 10,295 4,245 47,890 52,904
16,995 15,775 7,360 950 41,080 51,820
11,775 14,870 9,335 3,155 39,135 40,352
19,390 10,488 4,295 240 34,413 36,960
15,345 7,585 7,340 850 31,120 36,594
9,850 11,247 8,295 1,700 31,092 34,553
9,725 13,617 5,254 850 29,446 31,692
12,490 5,848 2,695 850 21,883 25,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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