AoeStats
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Coastal Forest

511366965Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 37m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1508
+13
🇩🇴 Danes · Dominican Republic
1475
+15
🇹🇷 Georgians · Türkiye
1474
+15
🇺🇸 Italians · United States
1383
+19
vs
🇹🇼 Persians · Taiwan
1578
-21
🇹🇼 Berbers · Taiwan
1445
-15
🇧🇦 Ethiopians · Bosnia & Herzegovina
1385
-13
🇧🇦 Magyars · Bosnia & Herzegovina
1383
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,422 9:56 13:47 34:33 ⛏ Fast Castle
59 2,201 10:21 21:56 — ⚔ Scout Rush
41 1,544 11:24 18:18 — ⛏ Fish Boom FC into Fire Galleys
36 1,362 9:18 18:10 35:00 ⚔ Fish Boom into Scouts
36 1,343 9:16 18:37 — ⚔ Scout Rush
29 1,091 9:41 22:28 — ⚔ Archer Rush
28 1,033 11:14 16:53 31:55 ⛏ Fish Boom FC
20 759 13:38 20:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 18,263 6,465 300 45,613 49,338
15,960 14,040 8,990 1,110 40,100 44,455
18,310 7,204 11,045 850 37,409 40,555
9,405 15,367 2,625 2,360 29,757 37,768
14,960 8,618 5,180 400 29,158 35,489
12,365 4,325 5,975 215 22,880 24,102
6,600 7,388 4,290 200 18,478 22,967
5,525 6,686 2,030 1,695 15,936 17,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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