AoeStats
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Arena

511358087Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Saxons · Bosnia & Herzegovina
1369
+16
🇧🇦 Dravidians · Bosnia & Herzegovina
1367
+16
🇹🇷 Mongols · Türkiye
1356
+16
🇹🇷 Koreans · Türkiye
1339
+16
vs
🇨🇳 Turks · China
1375
-17
🇺🇸 Saxons · United States
1368
-16
🇺🇸 Teutons · United States
1366
-16
🇺🇸 Britons · United States
1337
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,315 10:37 14:38 29:46 ⛏ Fast Castle
51 2,064 10:11 14:01 30:29 ⛏ Fast Castle
51 2,072 10:54 15:08 31:05 ⛏ Fast Castle
49 1,986 11:21 16:24 32:54 ⛏ Fast Castle
47 1,901 10:49 14:55 — ⛏ Fast Castle
38 1,563 10:22 14:16 — ⛏ Fast Castle
32 1,322 10:30 14:08 27:35 ⛏ Fast Castle
24 970 12:18 15:51 28:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,490 20,685 13,375 4,300 64,850 66,784
24,900 24,980 10,560 4,250 64,690 68,634
21,690 14,760 10,905 980 48,335 53,098
19,195 16,190 11,315 1,625 48,325 62,733
16,375 18,160 8,625 2,930 46,090 50,283
9,125 21,658 12,540 850 44,173 45,570
15,105 10,515 7,285 850 33,755 38,895
9,585 9,154 1,260 950 20,949 24,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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