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Black Forest

513565327Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 44m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1384
+11
🇨🇳 Mongols · China
1292
+14
🇦🇷 Bohemians · Argentina
1284
+15
🇨🇳 Portuguese · China
1181
+19
vs
🇳🇴 Celts · Norway
1334
-18
🇪🇸 Khmer · Spain
1258
-15
🇫🇷 Saracens · France
1237
-14
🇩🇪 Poles · Germany
1200
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,763 10:16 24:19 37:28 ⚔ Archer Rush
48 2,127 11:28 15:37 30:50 ⛏ Fast Castle
45 1,983 9:55 14:20 32:47 ⛏ Fast Castle
31 1,369 10:01 14:36 28:21 ⛏ Fast Castle
28 1,258 12:12 18:47 29:43 ⚔ M@A FC
27 1,191 9:25 24:58 — ⚔ M@A into Skirms into Archers
25 1,116 12:26 18:32 31:03 ⛏ Fast Castle
11 494 10:50 15:30 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,775 24,140 13,600 4,590 65,105 71,817
25,015 22,580 13,370 950 61,915 78,287
15,700 26,605 14,815 3,000 60,120 72,644
16,300 25,115 15,245 2,250 58,910 62,391
26,030 7,575 22,345 2,150 58,100 61,760
13,110 13,508 9,810 280 36,708 39,898
11,570 10,107 5,680 1,725 29,082 33,854
12,225 10,330 3,095 1,860 27,510 30,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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