AoeStats
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Baltic

511709490Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 79m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
1069
+12
🇦🇺 Hindustanis · Australia
1021
+14
🇦🇺 Varangians · Australia
1020
+14
vs
🇬🇧 Britons · United Kingdom
1030
-16
🇦🇺 Malay · Australia
1017
-15
🇳🇿 Armenians · New Zealand
860
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 4,469 10:28 16:23 32:35 ⛏ Fish Boom FC
44 3,480 11:08 20:17 43:56 ⛏ Fish Boom into Fire Galleys into Galleys FC
36 2,822 12:01 19:59 37:52 ⛏ Fish Boom FC
26 2,077 14:06 26:56 50:42 ⛏ Fish Boom into Fire Galleys FC
18 1,465 11:55 24:34 33:05 ⛏ Fish Boom into Fire Galleys FC
14 1,145 10:51 19:17 34:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,995 41,149 35,255 6,610 131,009 154,732
37,130 30,656 25,900 4,080 97,766 118,908
29,580 33,614 18,735 7,465 89,394 90,163
31,975 25,915 25,140 3,710 86,740 130,548
29,565 38,043 11,185 3,050 81,843 83,221
19,495 29,835 15,710 2,450 67,490 74,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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