AoeStats
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Baltic

511707232Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 29m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1127
+13
🇨🇳 Persians · China
1097
+14
🇨🇳 Varangians · China
1057
+16
vs
🇦🇺 Japanese · Australia
1086
-17
🇦🇺 Hindustanis · Australia
1034
-13
🇦🇺 Varangians · Australia
1033
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,587 10:23 16:29 — ⛏ Fish Boom FC
49 1,466 10:24 20:15 — ⚔ Scout Rush
46 1,360 11:25 21:23 — ⛏ Fish Boom FC
38 1,127 12:21 18:18 — ⛏ Fish Boom into Fire Galleys FC
28 817 10:46 19:24 — ⛏ Fast Castle
17 489 10:41 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,650 5,346 4,140 200 21,336 22,674
9,230 6,980 2,930 200 19,340 23,963
10,125 6,470 1,375 905 18,875 21,248
8,395 7,480 1,355 1,570 18,800 21,386
5,775 4,377 1,735 765 12,652 13,876
5,240 4,568 830 570 11,208 13,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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