AoeStats
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Pilgrims

514879880Analyzed
4v4 RM · 17d ago on Oct 19, 2026· 64m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
866
+15
🇹🇷 Dravidians · Türkiye
839
+16
🇦🇷 Ethiopians · Argentina
817
+17
🇧🇷 Spanish · Brazil
807
+17
vs
🇺🇸 Japanese · United States
890
-18
🇹🇷 Huns · Türkiye
889
-18
🇦🇺 Turks · Australia
832
-16
🇺🇸 Lithuanians · United States
747
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,284 13:17 19:36 34:32 ⛏ Fish Boom FC into Fire Galleys
28 1,797 16:06 33:57 50:29 ⛏ Fish Boom FC
24 1,533 15:41 23:16 37:45 ⛏ Fish Boom FC
19 1,216 12:45 17:37 31:23 ⛏ Fish Boom FC
19 1,197 12:25 22:28 34:53 ⛏ Fast Castle
13 844 14:48 22:38 32:27 ⛏ Fish Boom FC
9 600 15:21 19:17 31:27 ⛏ Fish Boom FC
9 601 13:19 22:49 44:56 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
39,900 26,015 25,165 2,500 93,580 110,362
35,535 19,720 15,615 4,835 75,705 83,900
27,215 19,945 20,655 5,865 73,680 90,517
35,615 14,480 16,660 2,175 68,930 78,421
23,750 26,992 5,705 7,535 63,982 73,893
18,800 24,525 18,405 2,150 63,880 85,011
23,860 15,355 7,610 3,505 50,330 59,462
17,675 14,030 11,190 3,280 46,175 49,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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