AoeStats
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Black Forest

513682108Analyzed
3v3 RM · 2d ago on Oct 14, 2026· 59m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Chinese · Romania
841
+16
🇦🇷 Spanish · Argentina
775
+19
🇦🇹 Huns · Austria
711
+21
vs
🇳🇱 Malians · Netherlands
916
-21
🇳🇱 Tatars · Netherlands
830
-19
🇳🇱 Huns · Netherlands
774
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,489 13:22 18:17 40:11 ⛏ Fast Castle
19 1,113 15:28 22:59 34:10 ⛏ Fast Castle
18 1,046 11:42 23:18 38:36 ⛏ Fast Castle
17 980 13:01 17:19 30:42 ⛏ Fast Castle
14 847 13:23 22:12 40:26 ⛏ Fast Castle
11 667 14:45 21:06 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,100 21,015 23,940 1,155 82,210 98,999
28,170 30,162 17,475 3,600 79,407 83,617
19,520 27,035 19,445 1,800 67,800 102,744
24,955 12,943 15,175 1,855 54,928 67,908
23,275 13,003 11,025 3,620 50,923 59,202
15,455 14,273 3,855 4,205 37,788 39,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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