AoeStats
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Arena

513673863Analyzed
3v3 RM · 2d ago on Oct 14, 2026· 58m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
932
+13
🇩🇪 Poles · Germany
863
+16
🇩🇪 Bulgarians · Germany
841
+16
vs
🇳🇱 Bohemians · Netherlands
935
-19
🇳🇱 Khmer · Netherlands
844
-14
🇳🇱 Franks · Netherlands
786
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,938 12:57 17:07 32:56 ⛏ Fast Castle
32 1,869 10:42 15:24 29:30 ⛏ Fast Castle
26 1,553 11:07 15:43 33:49 ⛏ Fast Castle
21 1,245 12:38 22:53 36:32
17 992 11:34 21:46 36:53 ⛏ Fast Castle
13 765 11:55 19:33 41:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,805 29,515 30,770 5,720 105,810 120,531
41,105 27,650 19,455 3,595 91,805 99,164
31,240 20,650 14,825 2,250 68,965 82,798
21,720 23,470 17,360 3,270 65,820 70,864
20,800 17,320 12,945 5,655 56,720 80,354
17,120 16,260 6,250 2,165 41,795 47,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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