AoeStats
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Arena

513666774Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 42m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
838
+16
🇫🇷 Franks · France
838
+16
vs
🇳🇱 Khmer · Netherlands
862
-18
🇳🇱 Franks · Netherlands
800
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 999 13:52 19:35 37:33 ⛏ Fast Castle
22 930 12:59 16:37 34:36 ⛏ Fast Castle
13 553 12:18 18:20 31:21 ⛏ Fast Castle
12 530 13:39 18:21 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,045 12,400 10,100 2,450 47,995 52,788
16,560 8,020 11,550 1,850 37,980 42,899
9,500 14,425 9,765 3,040 36,730 41,245
14,665 9,680 4,590 3,370 32,305 36,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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