AoeStats
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Arabia

513659296Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
866
+15
🇲🇽 Shu · Mexico
866
+15
vs
🇳🇱 Khmer · Netherlands
878
-16
🇳🇱 Britons · Netherlands
814
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,547 11:25 16:15 40:19 ⛏ Fast Castle
30 1,451 10:32 21:29 37:00 ⚔ Archer Rush
26 1,269 13:47 29:27 — ⚔ Skirmisher Rush
23 1,097 10:12 22:16 37:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,185 9,324 9,095 2,680 42,284 49,147
16,315 13,882 9,480 2,150 41,827 49,249
17,330 13,060 7,555 2,050 39,995 45,548
10,030 7,933 2,690 1,420 22,073 23,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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