AoeStats
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Black Forest

513454352Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 54m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
911
+14
🇨🇭 Persians · Switzerland
841
+16
vs
🇵🇱 Teutons · Poland
865
-15
🇪🇸 Persians · Spain
845
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,081 10:24 17:23 — ⛏ Fast Castle
27 1,488 12:11 17:58 42:20 ⛏ Fast Castle
18 992 14:12 22:39 46:01 ⛏ Fish Boom FC
14 757 14:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,380 18,585 16,010 1,550 62,525 73,839
19,415 10,135 9,750 2,900 42,200 51,553
5,180 7,960 5,015 805 18,960 22,095
4,430 4,713 210 850 10,203 11,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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