AoeStats
← Vikster

Fortress

507282012Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 52m 45s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1120
+14
🇦🇷 Vietnamese · Argentina
1105
+15
🇪🇸 Slavs · Spain
1095
+15
🇨🇱 Dravidians · Chile
1066
+16
vs
🇭🇺 Poles · Hungary
1197
-20
🇬🇧 Spanish · United Kingdom
1086
-15
🇫🇮 Bohemians · Finland
1043
-14
🇿🇦 Mongols · South Africa
974
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,402 7:25 10:52 31:47 ⛏ Fast Castle
45 2,370 7:49 11:36 25:08 ⛏ Fast Castle
30 1,576 7:54 11:39 27:30 ⛏ Fast Castle
25 1,333 8:07 12:44 26:22 ⛏ Fast Castle
20 1,081 8:01 15:26 40:15 ⛏ Fast Castle
20 1,058 8:13 13:56 30:56 ⛏ Fast Castle
19 984 7:24 12:24 34:56 ⛏ Fast Castle
15 793 8:17 12:11 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,950 23,015 39,420 2,635 107,020 108,880
41,320 15,180 18,845 1,780 77,125 87,205
31,860 24,585 13,575 3,005 73,025 86,740
28,930 24,284 6,685 2,465 62,364 66,438
20,070 13,965 10,340 2,150 46,525 50,402
15,720 14,205 8,695 1,665 40,285 42,419
14,900 14,780 5,380 2,050 37,110 41,047
16,760 8,940 6,100 2,945 34,745 39,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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