AoeStats
← Danigunner

Black Forest

518531574Analyzed
2v2 RM · 7d ago on Nov 3, 2026· 48m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
756
+16
🇬🇧 Turks · United Kingdom
742
+18
vs
🇲🇽 Celts · Mexico
788
-17
🇪🇸 Persians · Spain
715
-15
Player eAPM Actions Feudal Castle Imperial Opening
14 657 11:16 24:03 37:03 ⛏ Fast Castle
12 598 14:36 21:03 32:34 ⛏ Fast Castle
12 571 13:28 18:58 34:20 ⛏ Fast Castle
7 332 12:37 21:20 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,535 18,069 14,100 2,365 56,069 59,367
20,605 15,757 12,185 3,520 52,067 53,881
16,005 9,789 10,270 1,025 37,089 45,931
7,350 5,731 1,550 370 15,001 32,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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