AoeStats
← Danigunner

Black Forest

516495168Analyzed
2v2 RM · 12d ago on Oct 26, 2026· 61m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Khmer · Romania
767
+19
🇷🇴 Japanese · Romania
720
+20
vs
🇨🇳 Mongols · China
836
-50
🇲🇽 Britons · Mexico
807
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 2,522 9:25 15:56 30:52 ⛏ Fast Castle
15 894 11:59 18:23 37:36 ⛏ Fast Castle
14 857 13:15 17:24 33:40 ⛏ Fast Castle
13 790 12:30 18:59 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,840 25,225 21,495 4,665 95,225 127,895
28,380 27,995 17,845 4,045 78,265 85,958
26,295 22,400 22,615 3,790 75,100 100,008
19,195 23,248 19,100 2,400 63,943 76,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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