AoeStats
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Arabia

516007331Analyzed
2v2 RM · 13d ago on Oct 24, 2026· 33m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
878
+15
🇦🇹 Inca · Austria
787
+19
vs
🇩🇪 Huns · Germany
869
-18
🇲🇽 Mongols · Mexico
836
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,213 13:40 23:07 — ⚔ Scout Rush
21 729 12:28 17:35 — ⛏ Fast Castle
18 625 10:28 21:16 — ⚔ Scout Rush
18 607 11:31 16:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,795 3,775 1,245 3,050 16,865 18,135
6,390 5,024 1,030 730 13,174 14,758
4,840 4,784 2,670 200 12,494 14,252
5,775 3,933 1,505 125 11,338 13,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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