AoeStats
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Pilgrims

515820062Analyzed
2v2 RM · 16d ago on Oct 23, 2026· 81m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
837
+16
🇦🇷 Spanish · Argentina
836
+16
vs
🇲🇽 Persians · Mexico
852
-16
🇩🇪 Malay · Germany
841
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 5,015 11:48 23:17 43:53 ⛏ Fish Boom
25 2,062 12:43 23:06 36:21 ⛏ Fish Boom FC
24 1,935 10:40 18:17 33:53 ⛏ Fish Boom into Galleys FC
4 355 13:29 17:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,030 31,765 18,275 2,155 77,225 78,693
28,585 13,939 18,195 2,155 62,874 69,738
19,500 21,483 15,145 4,225 60,353 82,850
3,925 3,160 1,475 100 8,660 9,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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