AoeStats
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Black Forest

513508184Analyzed
2v2 RM · 13h ago on Oct 14, 2026· 62m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
991
+13
🇨🇱 Romans · Chile
964
+14
vs
🇦🇷 Portuguese · Argentina
924
-14
🇲🇽 Britons · Mexico
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,418 14:07 20:37 37:08 ⛏ Fast Castle
23 1,445 15:37 27:15 45:39 ⚔ M@A FC
22 1,360 12:28 21:52 36:59 ⚔ FC into Archers into Scouts
10 629 13:44 20:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,295 22,779 11,195 5,190 64,459 77,149
14,325 24,075 19,465 6,025 63,890 71,981
14,685 24,141 17,200 3,655 59,681 77,770
7,025 5,421 1,355 445 14,246 21,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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