AoeStats
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MegaRandom

513304951Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 41m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1004
+12
🇷🇺 Mongols · Russia
972
+13
vs
🇲🇽 Mongols · Mexico
932
-14
🇨🇳 Magyars · China
881
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,450 13:08 23:00 — ⛏ Fish Boom FC into Galleys
18 756 13:55 26:13 37:03 ⛏ Fish Boom into Fire Galleys into Galleys FC
18 764 11:56 19:25 — ⛏ Fish Boom into Galleys FC
10 415 13:43 23:59 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,020 12,145 4,165 2,375 29,705 40,389
8,415 13,975 3,140 2,180 27,710 34,710
6,875 8,120 3,425 1,400 19,820 21,626
4,700 5,340 850 780 11,670 16,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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