AoeStats
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Arena

513302125Analyzed
2v2 RM · 2d ago on Oct 13, 2026· 24m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Muisca · Brazil
945
+16
🇧🇷 Franks · Brazil
937
+16
vs
🇲🇽 Turks · Mexico
948
-16
🇨🇴 Spanish · Colombia
936
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 913 12:38 19:26 — ⛏ Fast Castle
21 522 11:47 18:37 — ⛏ Fast Castle
12 303 10:52 16:34 — ⛏ Fast Castle
10 236 12:39 19:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,175 4,550 1,135 865 12,725 13,406
4,550 2,075 1,375 670 8,670 9,490
4,725 3,430 290 100 8,545 10,770
3,900 2,420 525 850 7,695 8,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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