AoeStats
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Black Forest

513198986Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 47m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Turks · Venezuela
1031
+14
🇺🇸 Britons · United States
1020
+14
vs
🇧🇷 Turks · Brazil
1017
-16
🇲🇽 Britons · Mexico
943
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,235 11:41 21:26 37:30 ⛏ Fast Castle
14 661 13:22 19:55 27:07 ◆ FC into Fast Imp
10 464 12:52 20:20 27:50 ◆ FC into Fast Imp
6 273 13:39 22:09 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,475 15,985 3,905 2,475 36,840 48,732
17,655 10,565 4,270 1,035 33,525 38,412
11,245 7,673 4,545 1,640 25,103 28,615
4,250 2,741 1,150 265 8,406 22,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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