AoeStats
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Coastal Forest

512096008Analyzed
3v3 RM · 12d ago on Oct 8, 2026· 50m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1070
+18
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1061
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vs
🇺🇸 Wei · United States
1164
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🇺🇸 Lithuanians · United States
1145
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🇺🇸 Goths · United States
997
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,001 10:56 18:40 33:33 ⚔ Scout Rush
38 1,924 10:16 19:10 39:05 ⚔ Scout Rush
35 1,796 10:42 17:16 30:32 ⛏ Fast Castle
31 1,593 11:07 15:00 40:00 ⛏ Fast Castle
19 944 11:11 24:06 40:31
15 786 11:29 23:36 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,230 22,501 12,720 3,100 58,551 62,393
22,835 16,579 15,420 2,730 57,564 59,859
21,815 13,915 10,400 2,900 49,030 55,149
19,905 11,585 12,170 2,835 46,495 53,201
23,455 10,649 6,815 2,130 43,049 48,412
16,330 14,790 2,535 1,600 35,255 43,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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