AoeStats
← MarthDeAltea

Arena

514622051Analyzed
2v2 RM · 19h ago on Oct 18, 2026· 26m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1036
+17
🇩🇪 Bohemians · Germany
992
+17
vs
🇨🇱 Bulgarians · Chile
1046
-17
🇨🇱 Britons · Chile
1044
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 708 12:12 16:19 20:47 ◆ FC into Fast Imp
23 605 10:57 17:33 — ⛏ Fast Castle
23 602 10:29 14:08 — ⛏ Fast Castle
20 528 10:52 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,575 7,390 1,385 300 17,650 20,449
8,115 5,085 350 210 13,760 17,422
6,630 5,289 715 230 12,864 13,815
5,395 3,485 3,150 0 12,030 12,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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