AoeStats
← MarthDeAltea

Arabia

514615867Analyzed
2v2 RM · 4h ago on Oct 18, 2026· 35m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1095
+15
🇬🇧 Bulgarians · United Kingdom
999
+19
vs
🇨🇱 Huns · Chile
1063
-17
🇨🇱 Persians · Chile
1061
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,247 10:02 22:51 — ⚔ Archers into Towers
31 1,075 12:02 19:51 — ⚔ Scout Rush
22 767 10:05 26:42 — ⚔ Scout Rush
20 688 9:01 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,265 7,730 3,120 450 17,565 20,109
9,215 4,345 1,445 100 15,105 16,629
6,265 5,070 1,600 0 12,935 14,303
3,060 3,821 50 475 7,406 8,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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