AoeStats
← MarthDeAltea

Arena

514464502Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 92m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
1045
+18
🇨🇱 Franks · Chile
1043
+18
vs
🇺🇸 Teutons · United States
1089
-18
🇺🇸 Mongols · United States
1089
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 2,583 10:45 17:50 33:13 ⛏ Fast Castle
26 2,394 9:45 17:15 35:48 ⛏ Fast Castle
23 2,149 11:28 14:59 31:45 ⛏ Fast Castle
21 1,924 12:04 16:08 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,145 60,476 24,710 4,110 178,441 185,390
71,160 44,215 33,690 5,500 154,565 173,475
55,040 39,110 44,925 4,305 143,380 168,895
39,190 55,480 38,915 3,485 137,070 153,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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