AoeStats
← Vinelta

Northern Isles

512013492Analyzed
1v1 RM · 9d ago on Oct 7, 2026· 47m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
1092
+15
vs
🇧🇪 Khmer · Belgium
1079
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,243 11:43 15:27 40:26 ⛏ Fish Boom FC into Fire Galleys
19 898 11:37 16:46 39:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,585 21,624 14,205 3,750 62,164 66,478
13,540 11,207 5,640 1,610 31,997 33,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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