AoeStats
← Vinelta

Arabia

509188034Analyzed
1v1 RM · 20d ago on Sep 25, 2026· 78m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Ethiopians · Belgium
1016
+17
vs
🇺🇸 Franks · United States
1034
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 3,835 9:33 21:04 38:48 ⚔ Scout Rush
26 2,010 9:42 24:15 42:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,645 34,095 18,810 2,660 94,210 99,248
32,050 21,528 14,855 4,200 72,633 79,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.