AoeStats
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Arabia

511797059Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 51m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1076
+14
🇩🇪 Italians · Germany
1072
+14
🇬🇧 Spanish · United Kingdom
1017
+16
vs
🇩🇪 Cumans · Germany
1162
-21
🇩🇪 Ethiopians · Germany
968
-12
🇩🇪 Vietnamese · Germany
944
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,610 8:42 26:53 49:54 ⚔ Skirmisher Rush
37 1,898 10:19 15:40 35:51 ⛏ Fast Castle
31 1,629 10:48 21:39 46:56 ⛏ Fast Castle
28 1,471 11:20 22:41 39:50 ⛏ Fast Castle
22 1,138 11:54 31:36 50:23 ⚔ Archer Rush
15 760 12:13 24:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,390 10,280 13,375 1,500 49,545 57,367
21,765 14,565 11,800 1,050 49,180 53,459
20,730 18,650 7,765 1,930 49,075 51,563
15,535 16,199 9,855 2,150 43,739 45,739
11,295 11,835 5,330 2,160 30,620 40,383
7,385 9,890 3,380 400 21,055 24,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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