AoeStats
← Huge.Master

Arena

511654634Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 2m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Jurchens · Colombia
1179
+15
🇨🇴 Malay · Colombia
1117
+17
🇲🇽 Teutons · Mexico
1101
+18
🇭🇺 Britons · Hungary
1099
+18
vs
🇨🇳 Wei · China
1194
-19
🇦🇷 Portuguese · Argentina
1181
-18
🇧🇷 Bengalis · Brazil
1172
-18
🇨🇴 Goths · Colombia
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
110 250 — — —
49 111 — — —
48 110 — — —
42 96 — — —
29 67 — — —
27 62 — — —
25 57 — — —
11 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 180
200 100 0 0 300 150
150 100 0 0 250 182
250 0 0 0 250 282
50 175 0 0 225 128
200 0 0 0 200 232
100 0 0 0 100 230
0 0 0 0 0 70
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.