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Arena

508010458Analyzed
2v2 RM · 29d ago on Sep 20, 2026· 12m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1349
+18
🇩🇪 Malians · Germany
1306
+20
vs
🇩🇪 Vietnamese · Germany
1401
-19
🇦🇷 Chinese · Argentina
1397
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 508 8:48 — — ⚔ Tower Rush
32 413 10:56 — —
32 410 11:14 — — ⛏ Fast Castle
26 337 11:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,540 1,300 50 0 3,890 4,898
2,675 955 200 0 3,830 4,205
1,700 1,086 0 125 2,911 3,776
1,775 765 100 250 2,890 3,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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