AoeStats
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Arabia

511307623Analyzed
2v2 RM · 17d ago on Oct 4, 2026· 44m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Tatars · Norway
642
+17
🇦🇺 Japanese · Australia
615
+18
vs
🇩🇪 Britons · Germany
703
-19
🇩🇪 Franks · Germany
630
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 921 10:01 27:11 42:16
19 869 9:51 22:03 44:24 ⚔ Scout Rush
18 798 13:26 28:27 — ⚔ Archer Rush
13 571 14:48 23:42 44:07

Resources

Player Food Wood Gold Stone Spent Collected
14,060 8,914 3,805 2,050 28,829 30,820
10,570 10,540 5,745 1,600 28,455 35,549
10,625 9,150 1,960 2,510 24,245 35,712
8,325 7,435 1,705 1,500 18,965 22,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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