AoeStats
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Arena

515494733Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 32m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1099
+15
🇩🇪 Japanese · Germany
1033
+16
vs
🇨🇱 Persians · Chile
1051
-15
🇨🇱 Berbers · Chile
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,096 9:58 14:37 — ⛏ Fast Castle
32 1,029 10:06 14:58 — ⛏ Fast Castle
20 633 10:37 14:36 — ⛏ Fast Castle
16 528 11:22 16:01 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,850 6,040 2,850 955 18,695 19,674
6,010 5,885 1,650 230 13,775 14,166
4,975 6,215 1,320 880 13,390 16,035
4,025 2,605 1,755 1,950 10,335 11,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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