AoeStats
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Black Forest

512235178Analyzed
3v3 RM · 9d ago on Oct 8, 2026· 42m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
894
+15
🇫🇷 Teutons · France
837
+17
🇺🇸 Bohemians · United States
837
+17
vs
🇩🇪 Slavs · Germany
907
-18
🇩🇪 Varangians · Germany
878
-17
🇩🇪 Lithuanians · Germany
808
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,016 12:09 20:45 38:14 ⛏ Fast Castle
22 918 10:55 17:28 38:46 ⛏ Fast Castle
20 825 14:27 19:24 41:50 ⛏ Fast Castle
14 603 13:07 22:10 32:48 ⛏ Fast Castle
13 537 10:36 22:25 32:14 ⛏ Fast Castle
11 461 13:25 18:24 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,290 11,300 11,520 2,150 46,260 48,790
18,570 12,728 8,630 3,020 42,948 46,679
12,120 15,688 9,155 2,495 39,458 46,232
14,045 9,895 4,225 2,340 30,505 34,981
12,515 9,716 5,745 930 28,906 34,696
11,730 8,490 3,175 1,600 24,995 32,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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