AoeStats
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MegaRandom

511546540Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 41m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
969
+12
🇳🇱 Ethiopians · Netherlands
954
+13
vs
🇩🇪 Bengalis · Germany
917
-13
🇩🇪 Vietnamese · Germany
860
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,186 10:05 20:56 29:12
28 1,157 11:18 15:30 — ⛏ Fast Castle
24 1,018 11:11 22:05 — ⚔ Scout Rush
18 735 10:51 22:37 35:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,890 7,450 4,310 2,250 29,900 37,078
11,145 9,955 6,370 1,500 28,970 35,957
10,400 9,471 4,940 1,585 26,396 26,695
10,810 4,990 1,745 1,525 19,070 23,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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