AoeStats
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Oasis

513623196Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 47m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1494
+14
1469
+15
🇻🇳 Muisca · Vietnam
1409
+18
vs
🇭🇰 Cumans · Hong Kong SAR China
1504
-18
🇭🇰 Varangians · Hong Kong SAR China
1433
-15
🇭🇰 Saxons · Hong Kong SAR China
1409
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,349 10:00 23:03 40:14 ⚔ Archer Rush
61 2,874 9:20 24:30 32:35 ⚔ Archers into Towers
56 2,630 9:20 23:14 37:10 ⚔ Scout Rush
46 2,196 8:42 24:44 39:47 ⚔ Archers into Skirms
37 1,733 8:58 20:12 35:06 ⛏ Fast Castle
26 1,207 10:00 33:52 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,265 16,781 19,180 200 65,426 75,005
24,010 14,266 10,595 520 49,391 51,913
13,650 16,219 9,700 880 40,449 41,570
13,625 13,471 10,505 2,420 40,021 45,241
15,605 13,270 8,180 2,040 39,095 41,122
6,520 6,091 865 365 13,841 14,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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