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Coastal Forest

512404232Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 55m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tatars · Hong Kong SAR China
1474
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1464
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vs
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1470
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1431
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🇨🇳 Magyars · China
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🇦🇺 Maya · Australia
1396
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Player eAPM Actions Feudal Castle Imperial Opening
77 4,236 11:34 19:57 35:36 ⚔ Fish Boom into Archers
61 3,392 11:18 15:28 41:08 ⛏ Fish Boom FC
50 2,790 12:08 18:12 36:52 ⛏ Fish Boom FC
42 2,330 10:24 15:13 32:55 ⛏ Fish Boom FC
40 2,192 8:56 22:27 52:39 ⚔ Archer Rush
33 1,812 9:18 25:52 40:36 ⚔ Scout Rush
32 1,757 10:43 22:25 47:05 ⚔ Scout Rush
18 1,008 12:41 17:54 40:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,070 12,936 38,750 1,935 98,691 98,461
18,160 29,048 20,885 4,345 72,438 79,526
29,920 15,453 18,510 985 64,868 67,158
13,600 22,078 17,915 6,000 59,593 65,680
19,595 23,473 9,090 3,865 56,023 58,669
29,875 13,037 11,035 1,060 55,007 56,242
18,045 11,472 10,980 1,600 42,097 55,143
13,475 13,483 7,135 2,460 36,553 37,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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