AoeStats
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Arena

505225723Analyzed
4v4 RM · 1mo ago on Sep 8, 2026· 13m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1445
+16
🇹🇼 Mongols · Taiwan
1444
+16
🇹🇼 Khmer · Taiwan
1440
+16
🇦🇷 Vietnamese · Argentina
1411
+17
vs
🇨🇳 Turks · China
1511
-20
🇩🇪 Britons · Germany
1451
-17
🇨🇳 Spanish · China
1417
-15
🇪🇸 Sicilians · Spain
1369
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 764 8:56 — — ⚔ Tower Rush
51 667 9:45 — — ⛏ Fast Castle
39 504 10:12 — — ⛏ Fast Castle
37 483 10:26 — — ⛏ Fast Castle
37 481 12:43 — —
36 474 11:05 — — ⛏ Fast Castle
35 452 10:10 — — ⛏ Fast Castle
34 444 10:22 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,150 955 200 0 4,305 4,949
2,525 1,045 200 0 3,770 4,217
2,300 830 100 380 3,610 3,370
2,450 930 200 0 3,580 4,054
2,500 800 200 0 3,500 4,619
2,550 735 200 0 3,485 4,595
2,650 325 200 0 3,175 4,146
2,000 667 50 0 2,717 4,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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