AoeStats
← Peyotl

Baltic

512486669Analyzed
2v2 RM · 8d ago on Oct 9, 2026· 148m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
725
+14
🇲🇽 Huns · Mexico
723
+14
vs
🇪🇨 Sicilians · Ecuador
735
-40
🇪🇨 Huns · Ecuador
637
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 5,782 10:40 23:40 43:23 ⛏ Fish Boom
25 3,710 13:41 26:27 48:14 ⛏ Fish Boom into Galleys FC
23 3,406 9:30 27:43 45:29 ⚔ Skirms into Towers
3 442 15:29 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
66,255 71,622 43,725 4,195 185,797 188,500
50,985 51,245 39,110 4,650 145,990 151,948
45,720 62,415 25,995 6,425 140,555 145,365
6,390 3,975 475 0 10,840 18,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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