AoeStats
← Peyotl

Black Forest

511593664Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 50m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
889
+14
🇭🇰 Magyars · Hong Kong SAR China
852
+15
🇮🇳 Tupi · India
835
+16
🇨🇱 Teutons · Chile
832
+16
vs
🇹🇷 Vietnamese · Türkiye
929
-19
🇹🇷 Khmer · Türkiye
927
-19
🇲🇽 Maya · Mexico
749
-12
🇧🇷 Persians · Brazil
737
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,330 13:26 22:54 33:35 ⚔ Fish Boom into Archers FC into Scouts
23 1,165 13:09 17:31 43:20 ⛏ Fast Castle
18 888 12:42 21:48 32:03 ⚔ FC into Scouts
14 725 13:39 17:52 32:42 ⛏ Fast Castle
12 586 13:00 16:51 32:19 ⛏ Fast Castle
11 535 16:41 22:36 34:25 ⛏ Fast Castle
9 463 14:18 20:42 34:14 ⛏ Fast Castle
9 452 17:21 27:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,850 23,634 15,170 4,250 70,904 75,642
25,775 21,405 19,510 2,900 69,590 83,886
27,115 18,322 12,830 2,550 60,817 82,633
25,295 17,970 15,665 1,225 60,155 66,246
23,150 18,520 10,045 3,080 54,795 64,847
18,195 16,090 11,895 4,210 50,390 54,366
14,710 10,794 9,290 1,760 36,554 51,948
11,555 10,735 2,040 3,685 28,015 31,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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