AoeStats
← Peyotl

Nomad

510775813Analyzed
3v3 RM · 14d ago on Oct 2, 2026· 91m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
760
+26
🇲🇽 Huns · Mexico
751
+16
🇯🇵 Malians · Japan
701
+18
vs
🇵🇰 Vietnamese · Pakistan
803
-18
🇮🇳 Magyars · India
784
-18
🇦🇷 Italians · Argentina
683
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 1,605 19:05 29:57 58:51 ⚔ Archers into Towers
17 1,524 20:57 32:16 46:50 ⚔ Fish Boom into Scouts
15 1,394 18:11 65:23 71:53 ⚔ M@A into Scouts
14 1,303 14:16 29:54 66:29 ⚔ Scout Rush
14 1,314 21:15 29:56 55:35 ⛏ Fast Castle
12 1,087 17:37 22:06 53:29 ⚔ Fish Boom FC into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
59,585 23,105 21,920 4,200 108,810 129,981
29,275 25,940 17,315 2,750 75,280 77,839
26,825 19,675 13,365 4,395 64,260 67,048
23,780 18,745 14,570 3,850 60,945 65,260
21,535 15,340 10,155 2,425 49,455 52,815
21,965 12,858 7,810 3,930 46,563 49,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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