AoeStats
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African Clearing

511666937Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 43m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1747
+13
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1692
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1679
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1581
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vs
🇺🇸 Byzantines · United States
1879
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🇺🇸 Ethiopians · United States
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🇺🇸 Varangians · United States
1544
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Player eAPM Actions Feudal Castle Imperial Opening
104 4,526 12:55 24:34 37:38 ⚔ M@A into Archers
63 2,736 12:33 26:15 39:24 ⚔ Archers into Skirms
55 2,389 12:26 26:41 — ⚔ Archers into Skirms
51 2,223 12:45 16:37 34:49 ⚔ Scouts FC
51 2,199 12:04 23:38 — ⚔ Archer Rush
50 2,168 14:29 18:30 — ⛏ Fish Boom FC
40 1,725 11:31 26:13 — ⚔ Scout Rush
33 1,449 12:48 35:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,155 17,335 11,640 1,280 62,410 64,325
13,870 17,851 3,010 1,235 35,966 45,828
12,895 13,281 6,330 1,980 34,486 35,988
11,375 12,315 5,830 2,565 32,085 32,840
9,660 11,025 6,235 2,845 29,765 30,770
8,015 10,553 3,385 160 22,113 23,005
8,045 5,912 805 360 15,122 14,625
5,330 4,918 350 530 11,128 10,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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