AoeStats
← David1992

Black Forest

511394995Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 68m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
501
+20
🇺🇸 Wu · United States
411
+23
vs
🇩🇪 Dravidians · Germany
649
-23
🇩🇪 Danes · Germany
532
-20
Player eAPM Actions Feudal Castle Imperial Opening
17 1,146 12:42 24:31 40:42 ⛏ Fish Boom FC
16 1,080 13:51 20:49 34:34 ⛏ Fish Boom FC
15 1,004 13:33 19:37 34:20 ⛏ Fast Castle
14 947 12:21 24:51 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,285 25,183 19,170 2,445 82,083 90,558
35,785 14,923 23,465 2,495 76,668 108,944
18,140 19,843 20,255 4,420 62,658 68,221
29,695 13,428 16,385 2,885 62,393 72,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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